It's kinda hard to see everything at this angle, the gap between the two pieces of identical metal fell behind the third identical metal rod. But you can figure out how things work. Note that the cams are in their normal positions post- or pre-vend, and that one's actually engaging the condoms at Top Dead Center. This is early kinematic design actually working, incredibly. If you look wayyyyy back to the beginning of last semester, I was running kinematic simulations with different cam profiles, and settled on this one because it "lifts" the stack of condoms out of the way, ensuring only one is likely to be vended. What you see here is that exact design actually working. I'm as surprised as you.
Check it, that's what things look like in slo-mo. The wooden blocks you see being moved are to provide a little bit of weight, keeping the condoms nice and orderly. They also could be notched to catch the cams if they came around "dry", making it effectively impossible to "lose" a coin in the system if it's out of inventory. I'll try this on the next prototype, definitely.
If you were paying close close attention, you saw that once the coin has been fully chomped by the system, you're given 10-20 degrees of wiggle. This is incredibly useful -- I aligned the cams so that they "barely" kick the condom out, so sometimes it seems like the machine hasn't vended -- Frustrated, you wiggle the handle, and... ta-da! everything works after all. The reason for this "tight" alignment is that, if I align the cams slightly further forward-phased, the device frequently over-vends and spits two condoms at once. It seems that there's a happy sweet spot of about 10 degrees surrounding Top Dead Center that is the best way to orient the cams -- so, if you're ever trying to build one of these, that little tidbit will save you weeks of problem-finding.
I also mentioned that I'd moved to more rudimentary materials for the new inventory system -- I used a scrap piece of sheet aluminum for the new interface plate, but everything else (new) is wood, plexiglass, or screws. It's not too precise, but precision isn't important for everything but the interface plate -- plus, it's much easier to assemble with simpler tools, not too mention far cheaper -- scrap wood is practically free.
![]() |
FrankenDragon, with Nalgene for scale. |
Oh, did I say things were working? Right! This new inventory chute solved most of the problems with Soaring Dragon. Check it out:
Heck yeah.
Here's another vend.
Here's a shot of seven or eight consecutive vends. Everything's working great...
I have about 50 condoms here for the project. I loaded up each tray with half (incidentally, in the current dimensions, the device can hold about 2*100 condoms) and cranked them all through. After repeating this twice, I've yet to have the device not vend, and I've had about four "double vend" incidents. Here's what that looks like:
I'm really excited that I've finally got a "working device." From here, I can start tweaking individual variables, and improving upon current baseline usage data. I'm also looking forward to a second model, smaller, and maybe even higher capacity than the current.
More to follow, it should be an exciting week!
No comments:
Post a Comment